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Random Number Generator

Generate random numbers for any purpose - games, statistics, or decisions.

Generator Settings

Generated Numbers

Click Generate to create random numbers

Random Number Generation

Random number generators are used in many applications including games, lotteries, statistics, cryptography, and decision-making.

Common Uses

  • Games: Dice rolling, card shuffling, random events
  • Lottery: Picking lottery numbers
  • Statistics: Sampling, simulations, random testing
  • Decisions: Making unbiased choices
  • Education: Creating test questions, seating arrangements

Quick Presets

  • Dice (1-6): Standard six-sided die
  • Lottery: Generate 5 lottery numbers 1-100
  • Coin Flip: 0 or 1 (Heads or Tails)
  • 1-10: Simple number picker
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Reviewed by Dr. Alex M., Ph.D.
Last updated: November 2025

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💡 Expert Tips

Pseudo-Random vs True Random

This tool uses pseudo-random numbers (computer-generated). They're perfectly fine for games, classroom use, and picking raffle winners. But if you're doing cryptography or high-security stuff, you need a hardware random number generator. The difference? Pseudo-random has a pattern (technically), but it's so complex no human can predict it.

The Duplicate Problem

If you generate 10 numbers between 1-6, you'll get repeats. That's how probability works. If you need unique numbers (like lottery balls that don't go back in the drum), you need a different tool. Or generate more numbers than you need and manually skip duplicates.

Seeding and Repeating Results

Every time you click Generate, you get different numbers. If you want the same sequence again, you'd need to record them manually. There's no "seed" feature here - it's pure random every time. Some advanced RNG tools let you set a seed for reproducible results (useful in science/testing).

⚠️ Common Mistakes

Wrong Lottery Range

Powerball uses 1-69 for white balls and 1-26 for the red ball. Mega Millions is 1-70 and 1-25. Don't just click "Lottery" and assume it matches your state's lottery. Check the rules first.

Expecting No Duplicates

People get confused when they generate 5 numbers and get two 7s. That's normal. Random doesn't mean "evenly distributed." It means "any outcome is possible." If you roll a real die 10 times, you might get three 6s.

Min/Max Confusion

Setting min=10 and max=5 won't work. Min has to be smaller than max. Also, both numbers are included - so 1-10 can give you 1, 2, 3... all the way to 10. It's not "1-9."

📚 References